Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
60 gamesVisionStart here
Vision score / min
1.57 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Objective damage / min
168 vs 93
87 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Turret plates / game
8.2 vs 6.2
78 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 68 of 100, built on 193 objective damage a minute and 8.5 turret plates a game. Vision trails at 9, with 1.48 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
This season, in your wins 1.47, in your losses 1.48 · 33W 28L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
This season, in your wins 9%, in your losses 12% · 33W 28L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
This season, in your wins 0.19, in your losses 0.30 · 33W 28L