Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
50
of 100
Frontline
Damage soaked and mitigated for the duo
46
of 100
Utility
Healing and shielding for the duo
73
of 100
Control
Crowd control uptime and immobilizations
34
of 100
Mechanics
Skillshots landed and dodged
65
of 100
last 60season175 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
27.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Skillshots dodged / min
5.0 vs 3.5
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Ally heal + shield / min
176 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
176 vs 51
72 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 73 of 100, built on 176 ally heal + shield a minute and 176 heals + shields a minute. Control trails at 34, with 1.6 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.6, in your losses 1.4 · 89W 86L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 47.2, in your losses 22.3 · 89W 86L