Playstyle radar
24 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
43
of 100
Frontline
Damage soaked and mitigated for the duo
48
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
23
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
24 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
22.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
36 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, mechanics leads at 50 of 100, built on 4.1 skillshots dodged a minute and 0.6 skillshots hit a minute. Control trails at 23, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.5, in your losses 1.1 · 13W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 28.7, in your losses 14.0 · 13W 11L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 45, in your losses 25 · 13W 11L