Playstyle radar
19 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
1.6 vs 1.0
78 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 75% of games, the other half 38%.
Kills / min
0.25 vs 0.18
76 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 62% of games, the other half 37%.
Gold / min
448 vs 416
72 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 68% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 82 of 100, built on 27% team damage share and 1015 damage a minute. Survivability trails at 21, with 15% time spent dead.
Among top laners
Heimerdinger top laners with less time spent dead than the median win 63% of games; with more, 36%.
Heimerdinger top laners with above-median CS a minute win 56% of games; below it, 43%.
Heimerdinger top laners with fewer deaths a minute than the median win 65% of games; with more, 34%.