Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season274 games
What to work on
60 gamesDamageStart here
Damage / min
756 vs 945 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
390 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 76 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 19, with 42% kill participation.
Among mid laners
Hwei mid laners with above-median damage a minute win 59% of games; below it, 43%.
This season, in your wins 735, in your losses 675 · 135W 139L
Hwei mid laners with above-median kills a minute win 65% of games; below it, 36%.
This season, in your wins 0.19, in your losses 0.13 · 135W 139L
Hwei mid laners with above-median gold a minute win 70% of games; below it, 32%.
This season, in your wins 409, in your losses 360 · 135W 139L