Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
8
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.37 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
20% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.61 vs 0.75 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1050 vs 875
80 of 100 against Diamond Olaf players, and it matters: the better half of Olaf top laners wins 61% of games, the other half 41%.
CS at 10 min
76.1 vs 71.2
71 of 100 against Diamond Olaf players, and it matters: the better half of Olaf top laners wins 57% of games, the other half 46%.
Control wards / game
1.3 vs 0.1
89 of 100 against Diamond Olaf players, and it matters: the better half of Olaf top laners wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 69 of 100, built on 888 damage a minute and 23% team damage share. Survivability trails at 7, with 0.35 deaths a minute.
Among top laners
Olaf top laners with fewer deaths a minute than the median win 71% of games; with more, 32%.
Olaf top laners with less time spent dead than the median win 67% of games; with more, 35%.
Olaf top laners with above-median vision score a minute win 53% of games; below it, 49%.