Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
61
of 100
Damage
Damage per minute and share of the duo's damage
83
of 100
Frontline
Damage soaked and mitigated for the duo
17
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
6
of 100
Mechanics
Skillshots landed and dodged
38
of 100
last 60season107 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1440 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
15.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1999 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
89 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 83 of 100, built on 14% team damage share and 1999 damage a minute. Control trails at 6, with 0.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.3, in your losses 1.3 · 55W 52L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2192, in your losses 1142 · 55W 52L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 22.2, in your losses 14.4 · 55W 52L