Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
35
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
22
of 100
Control
Crowd control uptime and immobilizations
64
of 100
Mechanics
Skillshots landed and dodged
44
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1367 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
10 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
10 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage taken share
13% vs 11%
76 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 64 of 100, built on 46.8 immobilizations a game and 2.4 CC seconds a minute. Utility trails at 22, with 10 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.