Playstyle radar
16 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
16 gamesDamageStart here
Damage / min
705 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.9 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
35% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Deaths / min
0.17 vs 0.22
81 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
8% vs 10%
76 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Solo kills / game
1.3 vs 0.7
79 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 43%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 78 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 24, with 0.0 control wards a game.
Among bot laners
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median epic monsters a game win 75% of games; below it, 31%.
Emerald bot laners with above-median kill participation win 52% of games; below it, 46%.