Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season94 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
3.6 vs 2.8
89 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Time spent dead
8% vs 10%
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.16 vs 0.20
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 72 of 100, built on 3.3 epic monsters a game and 6.2 turret plates a game. Vision trails at 45, with 3.2 wards cleared a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
This season, in your wins 1.3, in your losses 1.0 · 52W 42L