Playstyle radar
20 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
20 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
40% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Farming
CS / min
7.4 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Marksman player among bot laners: survivability peaks at 38 while aggression sits at 25, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
Emerald bot laners with above-median epic monsters a game win 75% of games; below it, 31%.
Emerald bot laners with above-median kill participation win 52% of games; below it, 46%.
Emerald bot laners with above-median CS a minute win 57% of games; below it, 41%.