Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
76
of 100
Damage
Damage per minute and share of the duo's damage
24
of 100
Frontline
Damage soaked and mitigated for the duo
35
of 100
Utility
Healing and shielding for the duo
91
of 100
Control
Crowd control uptime and immobilizations
22
of 100
Mechanics
Skillshots landed and dodged
69
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Frontline
Damage mitigated / min
2122 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Skillshots dodged / min
6.1 vs 3.5
90 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Average placement
2.9 vs 3.5
78 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 91 of 100, built on 277 ally heal + shield a minute and 277 heals + shields a minute. Control trails at 22, with 1.1 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.