Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
60 gamesDamageStart here
Damage / min
569 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
2.4 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.75 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 75 of 100, built on 7% time spent dead and 0.15 deaths a minute. Damage trails at 22, with 15% team damage share.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
This season, in your wins 583, in your losses 524 · 40W 34L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 8.3, in your losses 2.4 · 40W 34L
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
This season, in your wins 1.18, in your losses 0.99 · 40W 34L