Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
64
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
53
of 100
Control
Crowd control uptime and immobilizations
32
of 100
Mechanics
Skillshots landed and dodged
63
of 100
last 60season137 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2336 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
28.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Skillshots dodged / min
4.9 vs 3.5
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 13% team damage share and 1812 damage a minute. Control trails at 32, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.8, in your losses 1.1 · 78W 59L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 3570, in your losses 1539 · 78W 59L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 31.9, in your losses 26.8 · 78W 59L