Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 54 of 100, built on 2.7 control wards a game and 1.18 vision score a minute. Objectives trails at 29, with 294 objective damage a minute.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.