Playstyle radar
14 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.2 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
64.2 vs 75.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
692 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
2.0 vs 1.2
85 of 100 against Platinum Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 38%.
Deaths / min
0.17 vs 0.23
75 of 100 against Platinum Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Time spent dead
10% vs 12%
71 of 100 against Platinum Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 82 of 100, built on 1.9 epic monsters a game and 11.0 turret plates a game. Farming trails at 28, with 6.0 CS a minute.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.