Playstyle radar
24 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
188 vs 87
99 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Gold / min
339 vs 296
88 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 33%.
Kills / min
0.13 vs 0.07
79 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, farming leads at 59 of 100, built on 33.5 CS at 10 min and 396 gold a minute. Vision trails at 24, with 0.0 control wards a game.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.