Playstyle
58 games
Playstyle radar
58 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
69
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
58 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
28.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 69 of 100, built on 154 ally heal + shield a minute and 154 heals + shields a minute. Control trails at 31, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.7, in your losses 1.2 · 24W 34L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 38.9, in your losses 20.4 · 24W 34L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 10%, in your losses 10% · 24W 34L