Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
51.0 vs 76.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Damage / min
1170 vs 849
100 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 62% of games, the other half 40%.
Epic monsters / game
2.0 vs 1.1
93 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 77% of games, the other half 38%.
Turret plates / game
10.1 vs 8.0
76 of 100 against Lux players, and it matters: the better half of Lux mid laners wins 81% of games, the other half 23%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 76 of 100, built on 933 damage a minute and 22% team damage share. Vision trails at 30, with 2.8 wards cleared a game.
Among mid laners
Lux mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Lux mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
Lux mid laners with above-median CS at 10 min win 54% of games; below it, 48%.