Playstyle
55 games
Playstyle radar
55 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
55 gamesDamageStart here
Damage / min
258 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 9%
87 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.16 vs 0.22
87 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Epic monsters / game
1.9 vs 1.5
71 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 7% time spent dead and 0.17 deaths a minute. Damage trails at 19, with 406 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 421, in your losses 395 · 23W 32L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.14, in your losses 0.09 · 23W 32L