Playstyle radar
24 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
24 gamesAggressionStart here
Solo kills / game
1.1 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
0.8 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Damage
Damage / min
783 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
8% vs 11%
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.17 vs 0.21
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Turret plates / game
10.0 vs 8.3
70 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.20 deaths a minute. Vision trails at 24, with 1.4 wards cleared a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.0, in your losses 0.5 · 13W 11L
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
In your wins 0.7, in your losses 2.2 · 13W 11L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 836, in your losses 623 · 13W 11L