Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesVisionStart here
Wards cleared / game
1.2 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Turret plates / game
7.0 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
807 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 50 of 100, built on 0.22 deaths a minute and 11% time spent dead. Damage trails at 34, with 19% team damage share.
Among mid laners
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
This season, in your wins 2.6, in your losses 1.8 · 34W 31L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
This season, in your wins 9.1, in your losses 3.3 · 34W 31L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 725, in your losses 705 · 34W 31L