Playstyle radar
38 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
38 gamesObjectivesStart here
Objective damage / min
47 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
356 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 52 of 100, built on 8% time spent dead and 0.23 deaths a minute. Objectives trails at 27, with 111 objective damage a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 1.5, in your losses 1.1 · 18W 20L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 391, in your losses 420 · 18W 20L