Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
18
of 100
Damage
Damage per minute and share of the duo's damage
22
of 100
Frontline
Damage soaked and mitigated for the duo
39
of 100
Utility
Healing and shielding for the duo
20
of 100
Control
Crowd control uptime and immobilizations
9
of 100
Mechanics
Skillshots landed and dodged
28
of 100
last 60season127 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1126 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
15.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 39 of 100, built on 11% damage taken share and 1970 damage mitigated a minute. Control trails at 9, with 1.0 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.5, in your losses 0.8 · 48W 79L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1857, in your losses 858 · 48W 79L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 22.9, in your losses 14.6 · 48W 79L