Playstyle radar
43 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
43 gamesFarmingStart here
CS / min
5.7 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
307 vs 534 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.3 vs 12.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.28 vs 0.22
77 of 100 against Emerald Kled players, and it matters: the better half of Kled top laners wins 65% of games, the other half 37%.
Kill participation
48% vs 40%
80 of 100 against Emerald Kled players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 57 of 100, built on 2.3 solo kills a game and 45% kill participation. Vision trails at 11, with 0.55 vision score a minute.
Among top laners
Kled top laners with above-median CS a minute win 59% of games; below it, 43%.
In your wins 6.1, in your losses 6.3 · 21W 22L
Kled top laners with above-median objective damage a minute win 75% of games; below it, 27%.
In your wins 484, in your losses 211 · 21W 21L
Kled top laners with above-median turret plates a game win 74% of games; below it, 31%.
In your wins 10.1, in your losses 4.6 · 21W 22L