Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
88
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.5 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.58 vs 0.65 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.48 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 66% of games, the other half 32%.
Damage / min
1298 vs 851
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
Gold / min
616 vs 486
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 70% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 92 of 100, built on 1321 damage a minute and 31% team damage share. Vision trails at 44, with 0.1 control wards a game.
Among bot laners
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.