Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
49
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
48
of 100
last 60season114 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
27.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
20 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 61 of 100, built on 12% damage taken share and 2982 damage mitigated a minute. Utility trails at 28, with 20 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.1, in your losses 1.3 · 60W 54L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 43.5, in your losses 20.3 · 60W 54L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 177, in your losses 47 · 60W 54L