Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
53
of 100
Frontline
Damage soaked and mitigated for the duo
19
of 100
Utility
Healing and shielding for the duo
85
of 100
Control
Crowd control uptime and immobilizations
90
of 100
Mechanics
Skillshots landed and dodged
59
of 100
last 60season108 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1947 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
CC seconds / min
4.0 vs 2.1
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
55.2 vs 33.6
81 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Ally heal + shield / min
244 vs 51
85 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 90 of 100, built on 4.0 CC seconds a minute and 55.2 immobilizations a game. Frontline trails at 19, with 9% damage taken share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 3024, in your losses 1362 · 44W 64L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
This season, in your wins 8%, in your losses 9% · 44W 64L