Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
85
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season368 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.17 vs 0.16 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
1373 vs 955
100 of 100 against Master+ Zac players, and it matters: the better half of Zac junglers wins 79% of games, the other half 22%.
Epic monsters / game
3.6 vs 2.9
79 of 100 against Master+ Zac players, and it matters: the better half of Zac junglers wins 84% of games, the other half 32%.
CS at 10 min
6.1 vs 4.6
77 of 100 against Master+ Zac players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 90 of 100, built on 1237 objective damage a minute and 3.4 epic monsters a game. Damage trails at 22, with 17% team damage share. For a Zac player that is the expected shape: against other Zac players, damage sits near the median.
Among junglers
Zac junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
This season, in your wins 0.15, in your losses 0.28 · 182W 186L
Zac junglers with less time spent dead than the median win 74% of games; with more, 28%.
This season, in your wins 8%, in your losses 13% · 178W 185L