Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
11 gamesVisionStart here
Vision score / min
1.82 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.15 vs 0.08
83 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Ally saves / game
4.83 vs 0.63
90 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Damage / min
603 vs 398
78 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, aggression leads at 55 of 100, built on 0.21 kills a minute and 1.5 solo kills a game. Vision trails at 13, with 0.0 control wards a game.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.