Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.2 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
499 vs 1055 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
12.0 vs 4.7
100 of 100 against Graves players, and it matters: the better half of Graves players wins 76% of games, the other half 24%.
Solo kills / game
2.7 vs 1.1
100 of 100 against Graves players, and it matters: the better half of Graves players wins 62% of games, the other half 44%.
Damage / min
951 vs 781
81 of 100 against Graves players, and it matters: the better half of Graves players wins 62% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 63 of 100, built on 2.0 solo kills a game and 17% first blood rate. Survivability trails at 36, with 12% time spent dead.
Among bot laners
Graves players with above-median epic monsters a game win 84% of games; below it, 29%.
Graves players with above-median objective damage a minute win 82% of games; below it, 17%.
Graves players with fewer deaths a minute than the median win 74% of games; with more, 25%.