Playstyle radar
40 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
40 gamesVisionStart here
Vision score / min
2.11 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.12 vs 0.07
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
501 vs 346
75 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Solo kills / game
0.7 vs 0.2
97 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 68 of 100, built on 631 damage a minute and 17% team damage share. Vision trails at 31, with 1.8 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.75, in your losses 1.85 · 20W 20L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.1, in your losses 1.4 · 20W 20L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 12% · 20W 20L