Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
63
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
63
of 100
Control
Crowd control uptime and immobilizations
69
of 100
Mechanics
Skillshots landed and dodged
59
of 100
last 60season149 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage / min
2012 vs 1552
79 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
2.8 vs 2.1
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 75 of 100, built on 2012 damage a minute and 13% team damage share. Mechanics trails at 59, with 0.9 skillshots hit a minute.
Among Arena players