Playstyle radar
11 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.31 vs 0.19
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Epic monsters / game
1.3 vs 0.7
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Damage / min
1144 vs 802
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 89 of 100, built on 1195 damage a minute and 29% team damage share. Survivability trails at 21, with 16% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.