Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.24 vs 0.18
79 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks top laners wins 62% of games, the other half 41%.
Gold / min
387 vs 361
74 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks top laners wins 67% of games, the other half 36%.
Objective damage / min
326 vs 248
74 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks top laners wins 71% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 888 damage a minute and 23% team damage share. Farming trails at 8, with 5.3 CS a minute.
Among top laners
Fiddlesticks top laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.0, in your losses 0.1 · 36W 40L
Fiddlesticks top laners with less time spent dead than the median win 67% of games; with more, 36%.
This season, in your wins 12%, in your losses 17% · 36W 40L