Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
2.0 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.7 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Kills / min
0.41 vs 0.33
76 of 100 against Diamond Viego players, and it matters: the better half of Viego junglers wins 68% of games, the other half 30%.
CS at 10 min
3.7 vs 2.4
75 of 100 against Diamond Viego players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 75 of 100, built on 0.41 kills a minute and 2.0 solo kills a game. Vision trails at 12, with 1.7 wards cleared a game.
Among junglers
Viego junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Viego junglers with fewer deaths a minute than the median win 74% of games; with more, 24%.
Viego junglers with above-median CS a minute win 68% of games; below it, 30%.