Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season155 games
What to work on
60 gamesAggressionStart here
Kills / min
0.30 vs 0.38 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
8.4 vs 7.2
100 of 100 against Master+ Master Yi players, and it matters: the better half of Master Yi junglers wins 70% of games, the other half 32%.
Epic monsters / game
3.6 vs 2.8
89 of 100 against Master+ Master Yi players, and it matters: the better half of Master Yi junglers wins 85% of games, the other half 32%.
Solo kills / game
2.8 vs 1.8
82 of 100 against Master+ Master Yi players, and it matters: the better half of Master Yi junglers wins 61% of games, the other half 42%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 92 of 100, built on 3.4 epic monsters a game and 1278 objective damage a minute. Vision trails at 39, with 2.3 wards cleared a game.
Among junglers
Master Yi junglers with above-median kills a minute win 71% of games; below it, 31%.
This season, in your wins 0.30, in your losses 0.18 · 85W 70L