Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.19 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Objective damage / min
1365 vs 1007
94 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 79% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 67 of 100, built on 1068 objective damage a minute and 5.2 turret plates a game. Survivability trails at 10, with 0.27 deaths a minute.
Among junglers
Warwick junglers with above-median kills a minute win 64% of games; below it, 37%.
Warwick junglers with fewer deaths a minute than the median win 75% of games; with more, 27%.
Warwick junglers with above-median CS a minute win 67% of games; below it, 35%.