Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
76
of 100
Frontline
Damage soaked and mitigated for the duo
43
of 100
Utility
Healing and shielding for the duo
38
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
100
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
34 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
34 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Skillshots dodged / min
7.6 vs 3.5
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Damage / min
2006 vs 1552
79 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 100 of 100, built on 3.2 skillshots hit a minute and 7.6 skillshots dodged a minute. Control trails at 38, with 1.7 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.1, in your losses 1.2 · 13W 10L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 23, in your losses 48 · 13W 10L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 23, in your losses 48 · 13W 10L