Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally heal + shield / min
43 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Control wards / game
7.8 vs 4.9
77 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
CC seconds / min
2.0 vs 1.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 2.32 vision score a minute and 6.3 control wards a game. Survivability trails at 34, with 11% time spent dead.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.