Playstyle radar
22 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
22 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
360 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 52 of 100, built on 847 damage a minute and 22% team damage share. Vision trails at 32, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.4, in your losses 6.6 · 12W 10L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.1, in your losses 0.0 · 12W 10L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 452, in your losses 227 · 12W 10L