Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.6 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
376 vs 612 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.08 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
5.3 vs 3.9
74 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Epic monsters / game
3.3 vs 2.8
73 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Wards cleared / game
6.5 vs 4.2
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 66 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 19, with 491 damage a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.