Playstyle radar
13 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
265 vs 473 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
7.3 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
1.5 vs 0.7
98 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 59% of games, the other half 47%.
Team damage share
26% vs 24%
70 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 50 of 100, built on 11% time spent dead and 0.25 deaths a minute. Vision trails at 11, with 0.8 wards cleared a game.
Among bot laners
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
Master+ bot laners with above-median objective damage a minute win 81% of games; below it, 23%.
Master+ bot laners with above-median CS a minute win 62% of games; below it, 42%.