Playstyle radar
22 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
22 gamesVisionStart here
Wards cleared / game
2.2 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
45% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Epic monsters / game
1.9 vs 1.4
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Turret plates / game
11.0 vs 9.1
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Solo kills / game
2.1 vs 0.7
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, objectives leads at 62 of 100, built on 2.1 epic monsters a game and 525 objective damage a minute. Vision trails at 35, with 0.1 control wards a game.
Among bot laners
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.
Diamond bot laners with above-median kill participation win 51% of games; below it, 44%.