Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
53
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
38
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
45
of 100
last 60season97 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
23.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
34 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
34 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 13% team damage share and 1679 damage a minute. Control trails at 37, with 23.8 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 35.2, in your losses 31.6 · 49W 48L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 55, in your losses 23 · 49W 48L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 55, in your losses 23 · 49W 48L