Playstyle radar
54 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
54 gamesFarmingStart here
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.64 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
396 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.17 vs 0.22
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS at 10 min
75.4 vs 69.1
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 33, with 0.98 vision score a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 5.2, in your losses 5.1 · 28W 26L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 1.07, in your losses 0.88 · 28W 26L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 411, in your losses 362 · 28W 26L