Playstyle radar
10 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.5 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
4.9 vs 2.5
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Kills / min
0.29 vs 0.17
99 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Damage / min
954 vs 762
86 of 100 against top laners, and it matters: the better half of Silver top laners wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 76 of 100, built on 27% team damage share and 977 damage a minute. Survivability trails at 28, with 0.23 deaths a minute.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.