Playstyle radar
21 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
8.9 vs 6.2
87 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Heals + shields / min
297 vs 134
73 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Ally heal + shield / min
297 vs 134
73 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
Controller
Locks enemies down for the team to finish.
Among supports, utility leads at 64 of 100, built on 1.8 CC seconds a minute and 203 ally heal + shield a minute. Survivability trails at 32, with 0.25 deaths a minute.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.