Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season168 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
254 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.6 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.33 vs 0.25
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 52 of 100, built on 0.30 kills a minute and 2.4 solo kills a game. Vision trails at 29, with 0.57 vision score a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 509, in your losses 207 · 71W 81L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
This season, in your wins 10.1, in your losses 4.4 · 80W 88L
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
This season, in your wins 0.70, in your losses 0.67 · 80W 88L