Playstyle radar
44 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
70
of 100
Frontline
Damage soaked and mitigated for the duo
53
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
38
of 100
What to work on
44 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
9 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
9 vs 51 typical
Keep the heal for the moment the opponent commits.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage / min
1920 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 70 of 100, built on 1920 damage a minute and 12% team damage share. Utility trails at 21, with 9 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 7, in your losses 12 · 24W 20L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 7, in your losses 12 · 24W 20L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.6, in your losses 0.5 · 24W 20L